资讯

Feargus Urquhart透露,工作室的新作《天外世界2》正在顺利开发中,并表示团队正在研究如何同时支持多个项目的开发,包括即将推出的奇幻角色扮演 ...
17173 新闻导语 在 Hit the Limit Break 播客的最新一集里,博客主持人 Tom Caswell 与黑曜石工作室首席执行官 Feargus Urquhart 展开了交谈,交谈内容里涉及到 ...
在近期的一档博客节目中,黑曜石娱乐的首席执行官Feargus Urquhart分享了自公司被微软收购以来的发展情况。他表示,自从2018年加入Xbox大家庭时 ...
Feargus Urquhart在博客节目中说道:“我真的很感动。在疫情期间,工作室的日子非常艰难,我很感谢微软、团队和所有人,我们说过‘不,我们会成功 ...
Obsidian Entertainment,也就是大家口中所说黑曜石工作室,其CEO Feargus Urquhart最近在接受Dualshockers采访时表示,他很想再做一部《辐射》IP的游戏,甚至 ...
黑曜石差点做了一个《阿凡达2》游戏。在接受Game Pressure采访时,工作室CEO Feargus Urquhart讨论了《辐射》系列的未来,同时承认黑曜石曾和詹姆斯 ...
Few have left as heavy a mark on the world of role-playing games (RPGs) as Feargus Urquhart. Across a decades-long career as both developer and publisher he’s worked on three Fallout games, most ...
IT之家 8 月 14 日消息,在接受 Hit The Limit Break 播客节目采访时,微软旗下游戏工作室黑曜石娱乐(Obsidian Entertainment)负责人费格斯・厄克特(Feargus ...
在最近一期的博客节目中,黑曜石首席执行官Feargus Urquhart透露,自从被微软收购以来,工作室已经发展壮大了不少。 “当我们加入Xbox时,[2018年 ...
Feargus Urquhart A lot of it is what crowdfunding is all about. It's an opportunity to go to fans with something and ask for their opinions, their help, their money to make something you believe in.
Feargus Urquhart I've always looked at Neverwinter as a combat-centric RPG, in comparison to something like Planescape: Torment. It's a little more focused on the strategy of combat.